As you can see in the image, the waves are reflecting a very clear picture of the clouds and lighting.
If any of you know, how would you achieve this effect and what lighting settings is best used to achieve this effect.
I’m also curious whether or not this is actually a shader being used (3rd party software to enhance visuals)
To note, I am not looking at how the waves are made (as in the shape), or the different varying colors across the surface, i am simply looking for how the reflections where achieved.
No its not terrain, its a skinned mesh gestner wave using animated pbr sequence
Ive tried even using a plain white metalness map, but most things i try dont reflect the clouds, and only reflect the sun/sun rays (like bits of bright light)
Im not looking for ssr, or the usage of engine bugs (as shown in that video), I just want an example PBR/layout for having those ‘warped’ reflections of the sky.
I have been doing some research into the waves and water DabidarZ made, and I believe DabidarZ is using editable meshes. This currently is a beta feature in roblox studio. I have a hunch that DabidarZ is also using editable images as well. (Also a beta feature, I think)