How would you implement slider controls for gamepad?

I’m not too sure whether this belongs here or in art design since it has to do with both UI and UX factor, so if it’s in the wrong place let me know and I’ll move it.

Basically in our game we have some sliders available for users to customize their settings, some of these settings are best represented by a slider (i.e. clock time, volume…).
Here’s what the layout looks like:

What I’m not too sure about implementing is using sliders when users are on controller from a front-end standpoint. Note I’m using PS5 controller so controls may be different than on an Xbox controller.

So anyway, I’m thinking either:
1- User must hold X and use D-pad left/right to move slider knob,
2- Disable navigation by using left/right and reserving left/right controls for sliders only
3- Implement a “selected/focused” mode (user must press on the slider to “focus” it and then use left/right)

Any ideas?

I’ve generally only ever seen 2 or 3, and if it were me and I had no other preference I’d just go with the easier one to implement.

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In that case I’ll go with the 3rd one then as it would just require me to set all next selections to be the slider so the user can’t select other buttons while focused. Thanks!

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