How would you make a body/bundle changer?

Im curious on how i would be able to make a body selector in game for example you can click on a superhero bundle and ingame it changes your default character to the superhero bund;e?

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You can do this by setting the player character to the character you want:

local charCloned = character:Clone()
charCloned.Name = plr.Name
plr.Character = charCloned
charCloned.Parent = workspace
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yeah but i dont think that would make it playable

No, it will make it playable, the morph became the player’s character so they can do anything as their normal character., just keep a humanoid inside the morph.

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alright i will try and tell you if it works or not

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i tried it it works but it makes you spawn inside the rig is there a way to like set the models position to the characters before you clone? i dont really know how to get the position of a model

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Set the Root Part of the Custom character CFrame to the player’s Root Part CFrame:

CustomRootPart.CFrame = PlrRootPart.CFrame
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Thanks :smiley: it works perfectly now

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