I’m trying to make a lazer (kind of like the lasers that cats chase around) that arcs to show where an object is will go when thrown. (In this case a bomb) All I found was how to make a flashlight when I googled for tutorials. How should it be made??? (The lazer grows shorter or longer the higher or lower you look)
Make A Cylinder neon red and scale it really small
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What I want to make is kind of like when you throw grenades in COD.
How would it arc though?? And wouldnt players see it go through walls???
Use raycasting and make the lazer the size of the ray-hit position minus the origin, cast the ray straight out of the tool.
Lazer.Position = ray.Origin:Lerp(HitPosition,0.5)
Lazer.Size = ray.Origin:Lerp(HitPosition,0.5).Magnitude
Make sure to use cframe to make it point the direction the hit position is.
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do you happen to have this script?