Hello! I am in the process of building a log cabin, but I need to texture the parts to give the wood feeling. I use blender and I have textured just the plane default cube, that I just import into roblox studio, then modify it. I feel like there is a better or easier way than doing it, but I’m new to texturing.
The issue I am having is once I extend the meshpart with the texture, is deforms and distorts the texture, or it makes the texture really large. Since that happens, I just make the part small so it makes the texture look nice, but I have to duplicate the part about a million times just to get the right size of a wooden plank. Here’s a video of the issue.
Yet again, I am new to texturing, so I may be getting something completely wrong. Yes, I already used the search bar in the devforum and I tried the developer hub too.
You will only have a stretched out image if you use TextureID.
If you use a Texture, you can accomplish more advanced tasks. You can slice the image, resize the image, change the color of the image, and change the image transparency as shown below.
I used blender, and you can apply an image texture to the mesh in blender. From blender, I then insert the meshpart into roblox studio. I hope that fixes your confusion!
1 ~ that thing gives me goosebumps no offense
2 ~ Add the texture on the other sides. There is a property in a texture called ‘Face’ or something like that. It is on the top now so duplicate the texture and change the ‘Face’ Property