Hey, I’ve seen animated textures in a lot of places and I want to learn them myself, (and use them for gun camos, for example) but I just don’t know the best way to do it.
Is this done by uploading a bunch of frames to roblox and then just repeatedly changing the ID? If it is, is there a better way to do it? Because this would get annoying and tedious pretty fast, especially for higher FPS animations. (Like for a 30fps animation that lasted 3 seconds, that would be 90 images)
Sorry I thought you wanted to do this with tools like guns and stuff. You can’t do it using a Mesh instance (different from a MeshPart), but you can do it using Parts for sure. I’m not sure about unions but it will probably work.