How would you make SurfaceGui that's always facing the camera?

How would I go about making a SurfaceGui that forever looks at the camera?

the visual effect I am looking to achieve is somewhat of a “baldi’s basics” effect. where the GUI is always pointing at the players camera.

I see this being used a lot in many experiences, for instance Brook Haven. but don’t know how to use it?

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You might want to use a BillboardGui instead. Put an ImageLabel in said billboard gui, and set the adornee of the BillboardGui to a part. Move the part to move the gui.

Using a surface gui would involve turning it’s parent part towards the player in a local script, and it would just be easier to use a BillboardGui.

I hope I helped in some way.

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How would I disable the image label from getting bigger and smaller the closer I get to it?

this worked by the way.

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Set its size To Scale instead of Offset.

The Billboard Gui’s Default Size is 0,200,0,50
Chage the Size to Something like 10,0,3,0 [You can Mess around with this]

Doing that should disable the UI Getting bigger and smaller.

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