With regards to the Recent Issues roblox have been experiencing, I was wondering how developers are managing to keep player data from wiping and erroring; because datastore services are currently down, you wouldn’t receive the players correct data from their last session, so would you just put that data received on hold or something ?
Also I noticed Roblox resurrected some APIs on the site, allowing players to log onto games during this maintenance period. Surely this would of just caused even more problems regarding data loss.
Games such as Adpot me use log in streaks to maintain player activity, and I would like to know how they would handle giving streaks back to players who were unable to log in.
I would like to see some coding solutions to handle a situation like this using normal datastores. Any feedback would be appreciated.
You’d most likely need to have all these measures set in place already.
Adopt me probably already uses datastore v2 which has Automatic backup with versioning.
Other ways to prevent data loss could be not allowing players to join if the datastores aren’t accessible. So there isn’t a possibility it somehow saves their empty data.