i have a script that spins the part but i want it so that the player spins as well so its a bit harder for the player. how would you do that?
script:
local rs = game:GetService("RunService")
rs.Heartbeat:Connect(function(deltatime)
for i, child in ipairs(workspace:GetChildren()) do
if child.Name == "cylinder1" then
local pp = child.PrimaryPart
pp.CFrame *= CFrame.fromOrientation(0, 5 * deltatime, 0)
end
end
end)
hey man hows it going i tried to do what u said but i cant seem to get it to work. ive never used angular velocity before so im not sure how to set it up.