Howto make this event work for every player in the server?

So basically I have this script which is a remote event and when its fired it sets the head of the player on fire and slowly after that he gets eliminated. But this sctipt only affects the player who fired this event. How can I make that if one player fired the event that everyone gets eliminted??

Blockquote
game.ReplicatedStorage.RemoteEvent.OnServerEvent:Connect(function(plr)

local char = plr.Character
	local Hum = char:FindFirstChild("Humanoid")
	local head = char:FindFirstChild("Head") 
	if head then
		local fire = game.ReplicatedStorage.Fire:Clone()
		fire.Parent = head
		if fire then
			task.wait(5)
		Hum.Health -= 100
		end
	end

end)

do a for _, player in pairs loop

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