HTTP 400 (Bad Request) TeleportiongService

Greetings, I am trying to make a horror game and have issues with the teleporting script.

The issue is when teleporting I receive a bad request (HTTP 400) from line 23.
image

I have tried searching for multiple posts to fix that problem, but nothing helped me sop far.
After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you! If you have any idea what seems to be the problem please let me know! :slight_smile:

local lobby = {}
local player = 0

local countdown = 20
local CountdownActive = false

local PlaceID = 2659399741
local DataStoreService = game:GetService("DataStoreService")
local TeleportService = game:GetService("TeleportService")

local ServerAccessCodes = DataStoreService:GetDataStore("ReservedServerAccessCodes")

local function teleport()
	if #lobby > 0 then
		local playersToTeleport = {}
		for i=1, #lobby do
			if game.Players:FindFirstChild(lobby[i]) then
				table.insert(playersToTeleport, game.Players:FindFirstChild(lobby[1]))
			else
				table.remove(lobby, i)
			end
		end
		local code = TeleportService:ReserveServer(PlaceID)
		TeleportService:TeleportToPrivateServer(PlaceID, code, playersToTeleport)
		repeat wait() until #lobby <= 0
	end
end

function AddPlayer(plr)
	table.insert(lobby, plr.Name)
end

function RemovePlayer(plr)
	table.remove(lobby, plr.Name)
end

local SurfaceGUI = script.Parent.CountdownPart.SurfaceGui
local Frame = SurfaceGUI.Frame
local TextLabel = Frame.TextLabel
local IsTeleporting = false

if IsTeleporting == true then
	while true do
		TextLabel.Text = "Teleporting players"
		wait(1)
		TextLabel.Text = "Teleporting players."
		wait(1)
		TextLabel.Text = "Teleporting players.."
		wait(1)
		TextLabel.Text = "Teleporting players..."
		wait(1)
	end
end

local function Queque()
	while true do
		if CountdownActive == true then
			if player == 0 then
				CountdownActive = false
				countdown = 20
			else
				if countdown >= 1 then
					countdown = countdown-1
					TextLabel.Text = countdown
				elseif countdown == 0 then
					IsTeleporting = true
					teleport(lobby)
					wait(10)
					TextLabel.Text = "Waiting for players!"
					CountdownActive = false
					IsTeleporting = false
					countdown = 20
				end
			end
		end
		wait(1)
	end
end

script.Parent.Touched:Connect(function(TouchPart)
	if TouchPart.Parent:WaitForChild("Humanoid") and TouchPart.Name == "Torso" then
		if player <= 2 then
			local Plr = game.Players:GetPlayerFromCharacter(TouchPart.Parent)
			Plr.PlayerGui.LobbyGUI.Enabled = true
			Plr.Character.Torso.CFrame = script.Parent.TeleportPart.CFrame
			AddPlayer(Plr)
			player = player+1
			if CountdownActive == false then
				CountdownActive = true
				Queque()
			end
		end
	end
end)

game.Players.PlayerRemoving:Connect(function(Plyr)
	for i, v in pairs(lobby) do
		if v == Plyr.Name then
			RemovePlayer(Plyr.Name)
			player = player-1
		end
	end
end)

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Event = ReplicatedStorage:WaitForChild("LeaveLobby")
Event.OnServerEvent:Connect(function(plyr)
	for i, v in pairs(lobby) do
		if v.Name == plyr then
			RemovePlayer(plyr)
			player = player-1
			plyr:LoadCharacter()
		end
	end
end)

Okay nevermind, seems like Roblox gave me the wrong place ID.

Thx, I also got the same error lol