My game starts breaking for some reason when trying to save data with SetAsync(). I added a pcall() to hopefully prevent it from breaking games, but worries it might create data loss issues, so might be something to look into as it happened more than once.
Hi @Crackop,
We’re trying to do a better job getting caught up on outstanding bugs. Is this issue still occurring with Data Stores? If so, can you tell me the Universe ID? Is this in Studio or when running the game?
Sorry about the delay!
I haven’t heard from the developer. I assuming this issue was transient and is resolved as we are not currently hearing about any errors using SetAsync.