Hey. I made a Script to communicate with PlayerService, but when I use PlayerService:GetUserIdFromNameAsync(), the func return ‘Too Many Requests’.
I found many requests on F9 (at least 500 in 10s) but I don’t found where these requests are sent.
Can you tell me how, from F9 tab, to find scripts that post Network Requests?
I’m french, if you don’t understand (I don’t speak very good lol) tell me or contact me Saturna19#1510
Since it’s an error code that starts with 4XX, it’s a client in focus between game server as client and the API endpoint as server. Why do you obstinately call that method?
Optimizing this requires you to call once, use it for all.