We make use of HttpService to access various things. When we start-up studio and open the game for the first time, all of the HttpService requests succeed immediately. Upon running for the second time, everything hangs for 1-2 minutes and eventually responses are received. It seems like there is a throttling system which is too aggressive when developing on studio.
I discovered the issue. Unfortunately we had something enabled by mistake that was making 30 requests on boot up and that was hitting the limiter on studio. It’s a console output logger that when in Studio sends everything instantly as fast as it can to our logging backend for debugging purposes so we can see things in real time. This is something we only enable in studio / dev environments for crash reason detection etc.