You can write your topic however you want, but you need to answer these questions:
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What do you want to achieve? Make a rng system for roblox games
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What is the issue? Geting the HttpService is not allowed to access ROBLOX resources error
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What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I saw if i put the http option off and the dev hub didn’t work out.
I am trying to make a rng system where you rolls games and is randomised games that start from 10k visits to 1 billion visits. Each game is placed on eaxh rarity depending on the popularity of the game. We have an error saying HttpService is not allowed to access ROBLOX resources.
Here is the script:
local button = script.Parent
local rollsContainer = button.Parent
local resultLabel = rollsContainer:FindFirstChild("ResultLabel")
print("Button:", button)
print("RollsContainer:", rollsContainer)
print("ResultLabel:", resultLabel)
if not resultLabel then
warn("ResultLabel not found in RollsContainer.")
end
local getPopularGames = game:GetService("ReplicatedStorage"):WaitForChild("GetPopularGames")
local rarities = {
{name = "Supercalifragilisticexpialidocious", color = Color3.new(1, 1, 1), chance = 1/999999999999},
{name = "Infinite", color = Color3.fromRGB(105, 105, 105), chance = 1/100000000000},
{name = "Zephyrous", color = Color3.fromRGB(0, 0, 0), chance = 1/10000000000},
{name = "Quintessential", color = Color3.fromRGB(255, 165, 0), chance = 1/1000000000},
{name = "Unimpeachable", color = Color3.fromRGB(160, 82, 45), chance = 1/100000000},
{name = "Astronomical", color = Color3.fromRGB(0, 127, 255), chance = 1/10000000},
{name = "Surreptitious", color = Color3.fromRGB(220, 20, 60), chance = 1/2000000},
{name = "Translucent", color = Color3.fromRGB(255, 191, 0), chance = 1/999999},
{name = "Vortex", color = Color3.fromRGB(128, 0, 0), chance = 1/666666},
{name = "Supernatural", color = Color3.fromRGB(152, 255, 152), chance = 1/500000},
{name = "Enchanted", color = Color3.fromRGB(80, 200, 120), chance = 1/250000},
{name = "Immemorial", color = Color3.fromRGB(224, 17, 95), chance = 1/99999},
{name = "Unparalleled", color = Color3.fromRGB(255, 127, 80), chance = 1/50000},
{name = "Phenomenal", color = Color3.fromRGB(230, 230, 250), chance = 1/10000},
{name = "Mythic", color = Color3.fromRGB(255, 0, 255), chance = 1/7500},
{name = "Majestic", color = Color3.fromRGB(75, 0, 130), chance = 1/5000},
{name = "Obscure", color = Color3.fromRGB(0, 0, 128), chance = 1/2000},
{name = "Charmed", color = Color3.fromRGB(0, 255, 255), chance = 1/1000},
{name = "Surreal", color = Color3.fromRGB(250, 128, 114), chance = 1/500},
{name = "Legendary", color = Color3.fromRGB(255, 215, 0), chance = 1/333},
{name = "Divine", color = Color3.fromRGB(255, 255, 224), chance = 1/250},
{name = "Marvellous", color = Color3.fromRGB(255, 105, 180), chance = 1/100},
{name = "Thrilling", color = Color3.fromRGB(128, 128, 128), chance = 1/60},
{name = "Unique", color = Color3.fromRGB(137, 207, 240), chance = 1/40},
{name = "Epic", color = Color3.fromRGB(255, 255, 0), chance = 1/25},
{name = "Rare", color = Color3.fromRGB(0, 255, 0), chance = 1/10},
{name = "Uncommon", color = Color3.fromRGB(0, 0, 0), chance = 1/4},
{name = "Common", color = Color3.fromRGB(255, 255, 255), chance = 1/2}
}
local function getRarity()
local roll = math.random()
local cumulativeChance = 0
for _, rarity in ipairs(rarities) do
cumulativeChance = cumulativeChance + rarity.chance
if roll <= cumulativeChance then
return rarity
end
end
return rarities[#rarities]
end
button.MouseButton1Click:Connect(function()
local popularGames = getPopularGames:InvokeServer()
if #popularGames > 0 then
local randomGame = popularGames[math.random(#popularGames)]
local rarity = getRarity()
resultLabel.Text = "Game: " .. randomGame.name .. " | Rarity: " .. rarity.name
resultLabel.TextColor3 = rarity.color
else
resultLabel.Text = "No games found with over 10,000 visits."
end
end)