1. Does the bug happen 100% of the time?
From what I can tell, yes.
2. If so, are there steps that reproduce the bug? Please list them in very high detail.
I currently run a script that communicates with my webserver. It sends data when a player chats, joins, dies, kills and every minute to log the amount of time they are in-game.
It appears, and this is a guess, that after it reaches the 500/min cap, it totally breaks everything else. It stopped loading all assets and meshes once it hits the 500 cap.
3. Where does the bug happen (www, gametest, etc)
Main website
4. Is it level-specific?
Not as far as I can tell.
- Would a screenshot or video help describe it to someone? If so, post one.
- For graphics bugs, it is sometimes helpful to know your system specs, especially graphics card.
7. When did the bug start happening? If we can tie it to a specific release that helps us figure out what we broke.
Couldn’t say, it’s been doing it since I started using it (1/10/2014).
8. Anything else that you would want to know about the bug if it were your job to find and fix it.
If it isn’t due to reaching 500 requests, I’m not sure what is causing it to wonk out. The script doesn’t effect any gameplay elements and depends on itself. No other script in my game, the ones that break, depend on it in any way. They were NOT breaking before I implemented this, and directly after they were effected by meshes not loading and images not loading.
It appears as soon as data stops being sent, all things in the game break.