My game incorporates an external server for the browsing of something close to a “global marketplace”. Roblox docs state the following:
- For each Roblox game server, there is a limit of 500 HTTP requests per minute. Exceeding this may cause request-sending functions to stall entirely for about 30 seconds.
At 8 players/server that limitation is okay with me but if I recall correctly I remember reading here about a year ago that there are some hidden restrictions to the HttpService such as not being able to send more than 3 requests at a time. Caching is not really an option as the game is already somewhat performance-consuming and the data is quite big. Queuing the requests is my last resort if this turns out to be true. I did try experimenting on my own but I couldn’t replicate the bug and I wanted to know if anyone has had such a problem with undocumented HttpService ratelimitng before? Is this the only undocumented ratelimit?