In the HttpService API, it says that the request limit is 500 requests per minute per server. However, when I put this to the test, it gave me unsatisfactory results.
In Studio, I hit 60 data requests, where the 61st one failed.
In Game, I got inconsistent results. The first time, I got 100 successful requests, and on the second try, the 88th request failed.
It is crucial for me to keep reliable count of how many HttpService requests I have left in that minute, for an updating service which grabs data from an external source in intervals depending on how many requests there are left.
I am unable to do this because there is neither a way to check for HttpService budget nor is the request count consistent in-game/in-studio.
Does anyone have a workaround for this?