As a Roblox developer, it is currently too hard to stringify roblox-specific datatypes.
If this issue is addressed, it would improve my development experience because it would be easier to work with external services, including my own, with data containing roblox-specific datatypes. (Perhaps HttpService:LuTN()
?)
use cases:
-
external data storage for a building game
-
sending user builds over to an external website to see users’ creations in browsers.
By the way, I also think that :JSONEncode()
should error when trying to encode roblox-specific types, as them getting nullified is clearly undesired.
(:LuTN()
as in Luau Table Notation)