Https://gfycat.com/weirdwellmadekoala

Help to make the side camera like this. Where the camera is sideways but follows your character wherever you turn. Please help

I believe a good way to recreate this effect would follow these steps.

  1. Find the Vector3 Position of both players and then use those to find the middle position in-between each player. This would probably look like:
local centerPosition = (player1Position + player2Position)/2
  1. Then position the camera to have a left or right offset from the centerPosition and use CFrame.lookAt to make the Camera look at the centerPosition. For this you can either use :Lerp() or TweenService to make the camera have a smoothing effect like in the GIF you displayed, or just set the CFrame normally.

  2. Finally, use RunService:BindToRenderStep to make the camera manipulation function loop every RenderStep.

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