Hello. In my game, for as long as it’s been worked on, I’ve always had a flinging issue. It seems to just happen only when a player collides with another player.
All the welded parts I have in my character are non-collide able, and there isn’t any constant BodyPosition or BodyVelocity inside the character. What could explain the cause of this?
Well, as I’ve stated in the original post, this flinging seems to occur at any point with any collision, even when the player is not in a ragdoll death animation.
Well, in order to prevent cheaters, I have an anti exploit in my game that was made in hopes to prevent fly hackers, and TPers. It checks the player’s root cframe value every renderstep, and if that cframe value has a certainly high magnitude subtracted from the last saved cframe value, it will ban them.