As you can see in the screenshots below, multiple different analytics have suddenly increased quite a lot, and so have the benchmarks. This is not normal and it is happening across all of my games.
The issues are with the “Average revenue per paying users” chart and the “Average playtime” chart. It has been occurring for the past few hours (since the most recent day’s data loaded in).
I’m seeing same issue. For example monetization daily revenue is about 2X 3X what I’m seeing in the hourly monetization chart if I total the hours there over the same 24 hour period.
I understand that the benchmark changes regularly, but right now it feels unstable. It seems like once you finally reach the required benchmark, it shifts to a new one the next day. This makes it really frustrating when trying to fix stats. Hope that makes sense!
No, I’m referring to the 50th and 90th percentiles. I’ve noticed they’ve been shifting quite a lot recently. For example, the required session time to hit the 50th percentile jumped from 8.1 minutes to 13.7 minutes, which is a pretty big shift.