Humanoid automatically turning cancollide on within a custom rig -

When creating a custom rig, some parts within the rig (such as Torso) are automatically turned on to collide with other objects (the CanCollide is set to true). It’s become a bit of a pain when animating, and to overcome this, many people have been creating “fake” torsos, heads, etc. I want to know, is there any way to manually keep all the parts from ticking to CanCollide? Thanks!

3 Likes

Honestly, you may be better off to just use fake Torsos, etc.

I played around with it for a while and can’t seem to find anything.

Someone else might find more though.

i somehow created this by

  • test the game (or run)
  • copying all parts except for humanoid in the rig
  • grouping them up into a model after pasting them in workspace
  • adding a humanoid to that model
  • make sure to copy the model before stopping the test
    (probably can do it without testing)

don’t know if it will work the same way as the normal rig, but it should be noncollidable
don’t know if this is what a fake rig is

https://www.roblox.com/library/6981582665/UncollidableRig

i also made the rig uncollidable before adding the humanoid you would be left with a collidable rig otherwise