This has been bothering me for a while, I really don’t know where to post this nor even if this is a bug or an intended feature.
as you can see here, (ignore the same bodyparts) there are 3 copies of the same exact player model (Viewmodel Body, Viewmodel weapon & actual character on the server) and the weapon suddenly gets streamed? or lowered in quality?
It also affects other humanoids outside the player character copies. (Other humanoids also get streamed same with the viewmodel if there’s a lot)
My game does use StreamingEnabled, but even on or off it still shows this low quality version of the original model. Wondering how I can get around this, if any of you are experiencing the same thing or know how to fix this please help.
It’s an issue with Roblox LOD Streaming. Atm Clothing for example gets streamed in poor quality, and some models I seen in experiences are indefinitely stuck in a highly poor quality version.
Optionally, you can set the LOD to disabled to prevent this, not entirely sure.
It is very weird Idk if you have your rendering graphics mode in the Studio settings set to Vulkan or not, but I just switched to Direct3D11 and it fixed it. There is definitely some very major bugs going on with Vulkan 1.3 and Roblox as of rn, but in (non-playing mode) in Studio for me D3D11 is extremely jittery whilst Vulkan runs smooth.
comparison:
Vulkan runs smooth (but contains various rendering bugs), D3D11 jitters way too much and unstable for editing (not when playing)