Humanoid Being Extremely Unstable

How do I prevent this from happening?

https://i.gyazo.com/ba9b7a21c27099dc1a9cd2b7c4163b61.mp4

I don’t know exactly what’s going on but I’ll try to describe it;

When the Chicken dies and I bump into it, it will start dancing like crazy all over the place.

I don’t want to ship a broken game to players so I would be delighted to solve the issue, if you have any suggestions, ideas, experience or need more information let me know please don’t hesitate to reply, every contribution is helpful.

Thank you in advance.



This really depends what you’re trying to achieve with it. If you don’t mind it dying like a normal player (welds breaking) I’d say make it so the welds break otherwise try making it not collide with players but still collide with the floor (collision group id property on the parts) so people basically walk through it

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Thank you for your response.

I don’t want the Character’s Joints to break apart so I Disabled Humanoid.BreakJointsOnDeath, however using Collision Group is a great work around for this issue, I’ll definitely try it out and see if there are further issues.

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