Humanoid breaks limbs at run time

I’m making an R6 humanoid rig. Just a standard rig from the rig builder plugin, except I’ve made the torso a ball instead of a block. I’m having this issue where the humanoid immediately breaks its limbs. Every part of the humanoid except the torso, head, and root part are gone, and the head and torso breaks apart. The root part is fine, and the humanoid can freely move around.

  • What are you attempting to achieve? I want to make an R6 humanoid rig with the torso changed to a ball.
  • What is the issue? The humanoid’s limbs are removed from the game except the root part, head, and torso, and the joints keeping the torso and head together are broken.
  • What solutions have you tried so far? I searched for similar topics, but found nothing related to my issue.

Here are some more details.

  • Humanoid.RequiresNeck is off.
  • Humanoid.BreakJointsOnDeath is off.
  • The humanoid is at full health.
  • The torso is a ball and not a block (I said this above, so this is just a reminder because I think this is why it’s broken, but I need it to be a ball)
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