Humanoid cannot die when the HumanoidRootPart is anchored and BreakJointsOnDeath is false

Has this issue been fixed?

I am currently running into this issue

I am trying to play a dead animation, but at random the player could be flung so to prevent this I set the Players RootPart to be anchored and now all my events don’t run for when the player died.

its still pending

3 Likes

Just wondered into this bug too, hrp was anchored pre-reset and even un-anchoring once they die (we already had a event connect in place) doesn’t solve the issue - having to force the respawn