Humanoid cannot die when the HumanoidRootPart is anchored and BreakJointsOnDeath is false

Has this issue been fixed?

I am currently running into this issue

I am trying to play a dead animation, but at random the player could be flung so to prevent this I set the Players RootPart to be anchored and now all my events don’t run for when the player died.

its still pending

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Just wondered into this bug too, hrp was anchored pre-reset and even un-anchoring once they die (we already had a event connect in place) doesn’t solve the issue - having to force the respawn

This seems to happen if the HumanoidRootPart is destroyed.

Not always, however.

Still pending… somehow…
gwegewewegegwwegew

It feels like they forgot about it

been an issue, what i do is disable the neck joint then do a task.wait and re enable it, this lets the server actually respawn the player

Hello, we have rolled out a change that we believe should fix this issue. Please let us know if you are still encountering problems.

Thank you all for your feedback and patience!

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