Humanoid cannot die when the HumanoidRootPart is anchored and BreakJointsOnDeath is false

Has this issue been fixed?

I am currently running into this issue

I am trying to play a dead animation, but at random the player could be flung so to prevent this I set the Players RootPart to be anchored and now all my events don’t run for when the player died.

its still pending

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