It seems like a Humanoid will now get killed after a couple of seconds if it fails to get up after falling down.
This started happening both in Studio and on live games after the update a couple of days ago.
I’ve been able to consistently reproduce the behavior on an empty baseplate in Play Solo using this code:
local character = game.Players.LocalPlayer.Character
local humanoid,root = character.Humanoid, character.HumanoidRootPart
humanoid:MoveTo(Vector3.new(0,0,10000))
wait(1)
humanoid:ChangeState("FallingDown")
wait(0.5)
root.Anchored = true
Not sure if this is an intended change or not, but it’s been causing a few problems in my game.