Humanoid dies after failing to get up

It seems like a Humanoid will now get killed after a couple of seconds if it fails to get up after falling down.

This started happening both in Studio and on live games after the update a couple of days ago.

I’ve been able to consistently reproduce the behavior on an empty baseplate in Play Solo using this code:

local character = game.Players.LocalPlayer.Character
local humanoid,root = character.Humanoid, character.HumanoidRootPart 

humanoid:MoveTo(Vector3.new(0,0,10000))
wait(1)
humanoid:ChangeState("FallingDown")
wait(0.5)
root.Anchored = true

Not sure if this is an intended change or not, but it’s been causing a few problems in my game.

13 Likes

Looks like this was fixed.

5 Likes

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