Humanoid entering disabled states?

Hi, the wiki states that when a state is disabled the humanoid should not be able to enter that state, however even after disabling these states it still enters certain ones; FallingDown for example is a common one. I just want my humanoids to be able to walk around, nothing more is needed however even with these disabled it still manages to trip over a lot of stuff and enter disabled states.
Here is the code being used:

local hum = self.Model.Humanoid
print("Starting State:",hum:GetState())
hum.StateChanged:Connect(function(state)
	print(state)
end)
	
hum:SetStateEnabled(Enum.HumanoidStateType.Jumping, false)
hum:SetStateEnabled(Enum.HumanoidStateType.Swimming, false)
hum:SetStateEnabled(Enum.HumanoidStateType.Climbing, false)
hum:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
hum:SetStateEnabled(Enum.HumanoidStateType.Flying, false)
hum:SetStateEnabled(Enum.HumanoidStateType.Seated, false)
hum:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false)
hum:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics, false)
hum:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding, false)
	
hum:SetStateEnabled(Enum.HumanoidStateType.Freefall, false)
hum:SetStateEnabled(Enum.HumanoidStateType.GettingUp, false)
hum:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
hum:SetStateEnabled(Enum.HumanoidStateType.Landed, false)

Is there some missing documentation about which states can be set on the wiki?

I have tested and confirmed that when the npc enters a disabled state the it is actually disabled and not being set by something else. Are there specific states I should disable to prevent humanoids from being able to fall over? What other states in general should be disabled and not?

Having the same problem, nobody’s answering. What the heck.