I am trying to export a humanoid model for a gfx. For some weird reason, the textures started looking different than older exported textures. These new ones are distorted if I try to put them into the humanoid rig in Blender. They seem rotated to the side, and many hat textures are on the humanoid itself rather than the imported accessories. Is there some kind of setting to fix this or do I need another humanoid rig in Blender? Thanks.
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After: