Humanoid flinging issues

So, I am making an rts game where you control large armies, my issue is when they all get close together, it flings them up in the air, making exploiting invis walls quite easy. Shown in the video below

Do you guys have any solutions? please let me know :slight_smile:
Thanks for reading!!!

There’s a link in the site about CollisionGroups that I think has a script on how to make NPCs and/or players not collide with each other.

I still want them to collide.

chars loooool

then maybe use pathfinding to make them follow you and create an invisible part inside of them that have another collision group so they avoid getting to close

They all walk towards one single position, make each new one follow by 1,2,3,4,5,0,-1,-2,-3,-4,-5 in X or Z.

once there’s 11 more, either move by Z or X by 1 stud.

new idea, math.random the position from 0 to 3 studs