I’m trying to detect when a player jumps
After resetting, the Jumping function stops working
I don’t even know what’s going on.
The LocalScript is located in StarterPack so it should reset whenever I reset my character
It didn’t throw any error, Humanoid and Character were not nil
local Character = game.Players.LocalPlayer.Character or game.Players.LocalPlayer.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
Humanoid.Jumping:Connect(function(b)
print("JUMP")
end)