Humanoid Health Scaling Issue

Approximately 6 months ago, a change was made to the way humanoid health scaling works. The change made it so that the scaling is only updated when there is a change in humanoid health, rather than being constantly updated. This alteration was likely implemented for the purpose of optimization.

However, some games remove the default Health script as an optimization technique and/or preference. This means that without this default Health script, the humanoid health scaling can become irregular. While some games do not have this issue due to the default Health script, there are still quite a few games that may experience this issue (all of my games do as I do not use the default Health script).

Visual Aids:
Here’s a humanoid with Roblox’s default health script:

Default

Here’s a humanoid without it:

Custom (Default health script inside of player's character blank source)

up3

(this humanoid healthbar is way too big)

I’ve made a local script under StarterPlayerScripts which kind of solves the issue for me:

print'running attempted irregular health fix'
local hums = {}

local function func(char)
	local hum = char:WaitForChild'Humanoid'
	table.insert(hums, hum)
end

game.Players.PlayerAdded:Connect(function(plr)
	plr.CharacterAdded:Connect(function(char)
		func(char)
	end)
end)
for _,v in next, game.Players:GetPlayers() do
	if v ~= game.Players.LocalPlayer then
		if v.Character then
			func(v.Character)
		end
		v.CharacterAdded:Connect(function(char)
			func(char)
		end)
	end
end

while wait(1) do
	for i,v in next, hums do
		if v and v.Parent then
			if v.Health < 99.9 then
				v.Health -= 0.00001
			end
		else
			if v then
				v:Destroy()
			end
			table.remove(hums,i)
		end
	end
end

I’ve uploaded a very simple place file that can be used to reproduce this issue (includes the local script):
humanoidHealthScale-R6.rbxl (57.7 KB)

Expected behavior

I shouldn’t need to constantly update the humanoid health for a humanoid healthbar to scale properly.

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Thanks for the report! We’ll follow up when we have an update for you.

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We have verified the issue and the fix would be released in several weeks. Thanks for your patience.

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We’ve released a fix for this! Thanks again for your patience, everyone.

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