Is it possible to have the HipHeight functionality of a Humanoid enabled while having the HumanoidStateType set to Physics? I have tried using a simulated HipHeight script from dthecoolest’s Physics Character Controller, however it seems to underperform at low FPS.
What are you trying to do? Your question is not very clear.
I’m trying to keep the HumanoidState set to Enum.HumanoidStateType.Physics (which disables the HipHeight) but also not leave out the HipHeight functionality a normal Humanoid has.