Humanoid is somehow invulnerable to damage

I’ve found out that a certain model in the Toolbox is somehow, for no apparent reason, invulnerable to all forms of damage. I’ve even tried using the classic Sword and Rocket Launcher weapons and nothing works to hurt this thing.

Other NPC’s still take damage, but this one NPC in particular just does not want to die.

Video: (Sorry for the low framerate and buggy audio.)
robloxapp-20210817-2337017.wmv (1.7 MB)

I’ve provided the *.rbxl file if anyone wants to have a look at it. For informational purposes, I’ve rigged up the health bar in the top-right of the screen (not the player health bar) to go up and down depending on if the boss is taking damage. This function does work, and I’ve tested it by using console commands to manually set the boss’s health to lower values.

Here’s the place file: broke humanoid.rbxl (67.1 KB)

Please let me know if you find a solution that works, or if you can at least find out the root cause of the problem.

Thanks,
–catz.

EDIT: Sorry for not embedding the video, I couldn’t figure out how to do it and was too lazy.

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Most people don’t wanna download files, Just show your scripts here itll be easier for you to get more replies.

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The humanoid of the model only seems as if it isn’t taking any damage. It is actually because the MaxHealth and the Health of the humanoid are on a huge number (Health and MaxHealth is on 100k). Try reducing these amounts. Hope it solves your problem, if it does then please mark this as a solution. Thanks! (Also I can’t open the video .wmv file)

Oof, I’ll try to fix the video file. Also I’ll go try that now.

I tried reducing the health to 1,000 HP from 100,000 HP. Doesn’t seem to have worked. Also, I’m not talking about appearances; it is actually not taking damage, even with a linked sword and classic rocket launcher. You can use a print() statement to check the Humanoid.HealthChanged event if you want to be sure about this.

Me trying to kill it with 1000HP:
https://youtu.be/NU3EzgjOz5M

I found the problem! All you have to do is to delete the force field inside the model lol. Also change the DisplayDistance type to viewer to see its health.

why did i not see the forcefield earlier

Thanks, I’m once again legally blind like usual lol.

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