I’ve found out that a certain model in the Toolbox is somehow, for no apparent reason, invulnerable to all forms of damage. I’ve even tried using the classic Sword and Rocket Launcher weapons and nothing works to hurt this thing.
Other NPC’s still take damage, but this one NPC in particular just does not want to die.
I’ve provided the *.rbxl file if anyone wants to have a look at it. For informational purposes, I’ve rigged up the health bar in the top-right of the screen (not the player health bar) to go up and down depending on if the boss is taking damage. This function does work, and I’ve tested it by using console commands to manually set the boss’s health to lower values.
The humanoid of the model only seems as if it isn’t taking any damage. It is actually because the MaxHealth and the Health of the humanoid are on a huge number (Health and MaxHealth is on 100k). Try reducing these amounts. Hope it solves your problem, if it does then please mark this as a solution. Thanks! (Also I can’t open the video .wmv file)
I tried reducing the health to 1,000 HP from 100,000 HP. Doesn’t seem to have worked. Also, I’m not talking about appearances; it is actually not taking damage, even with a linked sword and classic rocket launcher. You can use a print() statement to check the Humanoid.HealthChanged event if you want to be sure about this.
I found the problem! All you have to do is to delete the force field inside the model lol. Also change the DisplayDistance type to viewer to see its health.