Humanoid Making Arms Collideable?

So I really dont know what’s been going on lately with studio but its getting me frustrated. Anyways, my problem is I made model arms with humanoid (so then I can make animations), but for some annoying reason the arms are becoming collidable. They are set to false on the collision property. I looked more into it and it seems that the humanoid keeps making its collison to true. I find this really odd because the humanoid is in the player all the time and it doesent make their limbs (arms and legs ect.) collideable. Please help me!

Things I Tried:
image

	game:GetService("RunService").RenderStepped:Connect(function()
		if not (arms) then return end
		arms["Right Arm"].CanCollide, arms["Left Arm"].CanCollide = false, false
	end)
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Can’t you use a AnimationController? AnimationControllers can be used to load animations when Humanoids are not needed.
BTW; Humanoids are really weird, it keeps the collision of the torso and some limbs on.

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A simple solution would be using PhysicsService to disable collision between players and NPCs.

I thought you needed both… thanks LoL.