So I really dont know what’s been going on lately with studio but its getting me frustrated. Anyways, my problem is I made model arms with humanoid (so then I can make animations), but for some annoying reason the arms are becoming collidable. They are set to false on the collision property. I looked more into it and it seems that the humanoid keeps making its collison to true. I find this really odd because the humanoid is in the player all the time and it doesent make their limbs (arms and legs ect.) collideable. Please help me!
Things I Tried:
game:GetService("RunService").RenderStepped:Connect(function()
if not (arms) then return end
arms["Right Arm"].CanCollide, arms["Left Arm"].CanCollide = false, false
end)