The video explaining the issue shows a platform, a humanoid character and a part.
Both the character’s and the part’s masses have been increased by a lot.
It shows how the platform sinks and then restores itself when one block is placed on it.
When a second block is added, the platform is no longer able to stay afloat.
Strangely enough there’s also moments where, when the second block is taken off, it somehow can’t recover from the first, despite it being able to other times.
Now for the main issue:
Two blocks have it fall flat completely, yet it holds up two Humanoid characters perfectly fine. The same goes for 3, 4, 5, and so forth.
Only after a copious amount does it go down.
When you replace one of these higher mass characters with a block, then suddenly does the platform sink.
It’s somehow able to hold a FAR greater mass of Humanoid characters than a mass of any other kind.
Take away the Humanoid instance and suddenly they turn into normal ‘dead weight’, which is cearly treated differently.
I suspect there’s a different force being exerted against the Humanoid characters to keep the platform afloat, which would explain the discrepancy between those and other masses.
This leads to other complications too when these Humanoids are ‘treated differently’ from inanimate objects, as different forces would be applied.
Expected behavior
Expected is for these masses to be equal, as it makes no sense for one to be different. If an elevator sees a 1,000 pound weight limit it can hold, it’d be rather unrealistic for it to not fall down when there’s 5,000 pounds of Humanoids standing on it with room for more to join. As soon as a part were to drop on top however, it’d crash down immediately
So expected is for them to be treated equal, where Humanoid characters too drop the platform when it exceeds the limit.