Issue Type: Other
Run something like this in the command bar:
Most of the time this will repro. If it does not, try running it from the server instead of the client, multiple times.
The character should not move any appreciable amount since the vector’s magnitude is very small. Roblox should check if the magnitude of the parameter vector is close enough to zero that it can treat the vector as zero and do nothing.
Every part in the character is moved to (NaN,NaN,NaN) and is subsequently destroyed.
This issue causes non-obvious bugs with developer code.
You must manually check if the magnitude of the vector passed to Move is sufficiently close to 0, and pass a zero vector instead, which incurs overhead and code clutter.