When I teleport a player, they get teleported, then just immediately die…?
--// Enter the mine
local function EnterMine(hit)
local Character = hit.Parent
if not Character then return end
local TouchedPlayer = Players:GetPlayerFromCharacter(Character)
if not TouchedPlayer then return end
if Debounce then return end
Debounce = true
Entrance.PrimaryPart.CanCollide = false
Exit.PrimaryPart.CanCollide = false
Character:SetPrimaryPartCFrame(Exit.WalkIn.CFrame) -- Teleport player
end