Humanoid Movement Lag?

In that recent roblox update, I noticed that the Humanoid was running smoother, which is good. However, I’m noticing that if the rendering looks laggy, my character’s speed slows down.

The issue is present at my Murder game currently (it could have to do with the Filtering present on the game)
Is anyone else running into this problem?

2 Likes

I’ve been seeing this in my in-development game as well. I wanted to post it on the day last week’s update came out but I still don’t have a repro. All I know is that the humanoid will randomly slow down to about half speed and any action that causes your walking surface to change will boost it back to normal speed (jumping, falling, walking over a plate, etc.).

I think it may be related to my cloning a character in from ServerStorage and then setting the player’s character it, as opposed to actually loading the character. Are you doing something similar?

Also, I use FilteringEnabled as well.

I’m going to bump this up since I posted this on a weekend. I’m really becoming desperate. There’s no hack around this bug.
Here’s a video I recorded (The slowdown stuff starts to happen around 0:10)

(Notice around 0:12 how I start walking slower than I was previously, but I pick up my speed again if I get away from that area or jump)

Certain zones appear to slow me down more than others, but I haven’t pinpointed what exactly in my game is causing it. There is no drop in the FPS or Physics FPS, the character just moves slower as if the client is trying to process something.

In theory this might have to do with an over-usage of meshes in my game, but it still can occur in other areas. This was not a problem previously (as I checked older versions of my game and the problem is present in them as well). It also could have something to do with the 60 FPS Humanoid changes I noticed.

Here is the game:

(Also note that Murder runs on FilteringEnabled, which could be another reason why its happening)

1 Like

Bump

1 Like

Thanks for reporting this. I actually found the cause of this yesterday and have a fix. Shouldn’t be too long before it goes out ( I would expect a week).

In the meantime I am going to turn off the humanoid 60hz feature, so at least this stuff works, even if it isn’t super smooth now :slight_smile:

[quote] I’m going to bump this up since I posted this on a weekend. I’m really becoming desperate. There’s no hack around this bug.
Here’s a video I recorded (The slowdown stuff starts to happen around 0:10)

(Notice around 0:12 how I start walking slower than I was previously, but I pick up my speed again if I get away from that area or jump)

Certain zones appear to slow me down more than others, but I haven’t pinpointed what exactly in my game is causing it. There is no drop in the FPS or Physics FPS, the character just moves slower as if the client is trying to process something.

In theory this might have to do with an over-usage of meshes in my game, but it still can occur in other areas. This was not a problem previously (as I checked older versions of my game and the problem is present in them as well). It also could have something to do with the 60 FPS Humanoid changes I noticed.

Here is the game:

(Also note that Murder runs on FilteringEnabled, which could be another reason why its happening) [/quote]

Is that tiling on the ground a texture or lots of parts?

If they are parts, make the friction = 0.5 and elasticity = 0.

Please create a new bug report for similar reports through the post approval process.