- Make a Model.
- Make a Humanoid.
- Put the Humanoid in the Model.
- Make a BasePart. For brevity, I’ll refer to it as Bob.
- Put Bob in the model.
- Name Bob ‘Head’.
Two different things can happen depending on Bob’s particular class:
- If Bob is a Part, the model’s Name correctly appears above Bob.
- If Bob is any other type of BasePart, the model’s Name is not displayed above Bob until the Humanoid’s hierarchy updates (e.g. by changing RigType or by inserting a part named HumanoidRootPart).
The second behavior is incorrect: Humanoids should recognize the Head part immediately when its name is changed to ‘Head’ regardless of its particular class (as long as it’s a BasePart)