The client and Studio do not properly respect NameOcclusion
values on Humanoids
.
On the client and when playtesting, a Humanoid
name will still be occluded even if its NameOcclusion
property is set to NoOcclusion
. OccludeAll
functions as intended here.
In Studio, however, the opposite is true - NoOcclusion
works as intended, but OccludeAll
does not occlude.
When playtesting on the server, both values work as intended.
I have provided a reproduction file below:
NameOcclusionRepro.rbxl (57.2 KB)
If for whatever reason the download does not work, I have also set up this place which can be downloaded:
Expected behavior
On the client and playtest mode, Humanoid
names set to NoOcclusion
should not be occluded and should be visible through solid objects.
In Studio, Humanoid
names set to OccludeAll
should be occluded and should not be visible through solid objects.