Hello,
I seem to have encountered a problem when cloning humanoids from ReplicatedStorage to the Workspace. I dont know if this topic goes here because most of the issues I encounter are scripting related but this is something thats been bugging me for a while and I cant fix it.
I’m trying to clone a model of a zombie from ReplicatedStorage into a folder inside the Workspace via a script which is inside the Workspace. When i’m editing the file I can move the zombie into the Workspace and it displays its health and display name but during runtime, after being cloned, neither of those appear.
Here are the settings in the humanoid which work fine before runtime:
I also wrote a simple script which should ensure these values are correct:
while true do
print("Displaying health. Health is at "..script.Parent.Humanoid.Health)
script.Parent.Humanoid.HealthDisplayType = Enum.HumanoidHealthDisplayType.AlwaysOn
script.Parent.Humanoid.HealthDisplayDistance = 1000000
wait(.01)
end
It should also be noted that the zombies are part of a different collision group than the player.
If anybody has a solution or knows why this is happening that would be greatly appreciated. Thanks!
Sorry if this is in the wrong section.
