Humanoid not moving

script.Parent.Animator:LoadAnimation(script.Parent.Animation):Play()
script.Parent.Parent.HumanoidRootPart.HumanoidRootPart.Touched:Connect(function(otherpa)
	
	if otherpa.Parent:FindFirstChildWhichIsA("Humanoid") then
		print(otherpa.Position)
		script.Parent:MoveTo(otherpa.Position)
	end
end)
 


It prints successfully but the blob thing does not move.
also you can get the model here just in case you need or want to use it.

Is the model unanchored? This might be why.

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Yeah it’s unanchored :grinning_face_with_smiling_eyes:

Can you screenshot the children in the model, I do not have access to studio.

image

You need a part named Torso I believe for it to work. Try naming the one of the parts equivalent to a character torso to Torso

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Guess this goes in building support doesn’t it?

No, its related to scripting therefore its fine here.

ok


It seems to move toward the player, but it faces backwards what can i do about that?

Rotate the Humanoid 90 degrees.

How Do i rotate a humanoid though?

Not the Humanoid, the torso. Just press Ctrl/Cmd+R

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That broke it for some reason…

Did you have any active welds welding the parts?

No.
:grinning_face_with_smiling_eyes: characters
Rotating the part seems to destroy weldconstraints??

Just redo the weld constraints and it should work

Oop meant motor6Ds.
Yup, he motor6d messes up the part’s positions and just selecting one of the arrows to move parts eliminates the weldconstraint for some reason.
why tho

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I’m not entirely sure, however they are easy to redo.

Ended up using a plugin that fixes that ;))

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