b0r_4li5
(B0re4li5)
June 24, 2021, 12:25am
#1
script.Parent.Animator:LoadAnimation(script.Parent.Animation):Play()
script.Parent.Parent.HumanoidRootPart.HumanoidRootPart.Touched:Connect(function(otherpa)
if otherpa.Parent:FindFirstChildWhichIsA("Humanoid") then
print(otherpa.Position)
script.Parent:MoveTo(otherpa.Position)
end
end)
It prints successfully but the blob thing does not move.
also you can get the model here just in case you need or want to use it.
Is the model unanchored? This might be why.
1 Like
Can you screenshot the children in the model, I do not have access to studio.
You need a part named Torso I believe for it to work. Try naming the one of the parts equivalent to a character torso to Torso
1 Like
b0r_4li5
(B0re4li5)
June 24, 2021, 1:34am
#7
Guess this goes in building support doesn’t it?
No, its related to scripting therefore its fine here.
b0r_4li5
(B0re4li5)
June 24, 2021, 1:36am
#9
ok
It seems to move toward the player, but it faces backwards what can i do about that?
Rotate the Humanoid 90 degrees.
b0r_4li5
(B0re4li5)
June 24, 2021, 1:38am
#11
How Do i rotate a humanoid though?
Not the Humanoid, the torso. Just press Ctrl/Cmd+R
1 Like
b0r_4li5
(B0re4li5)
June 24, 2021, 1:41am
#13
That broke it for some reason…
Did you have any active welds welding the parts?
b0r_4li5
(B0re4li5)
June 24, 2021, 1:43am
#15
No.
characters
Rotating the part seems to destroy weldconstraints??
Just redo the weld constraints and it should work
b0r_4li5
(B0re4li5)
June 24, 2021, 1:49am
#18
Oop meant motor6Ds.
Yup, he motor6d messes up the part’s positions and just selecting one of the arrows to move parts eliminates the weldconstraint for some reason.
why tho
1 Like
I’m not entirely sure, however they are easy to redo.
b0r_4li5
(B0re4li5)
June 24, 2021, 2:32am
#20
Ended up using a plugin that fixes that ;))
1 Like