Hi,
I got a bunny with its own humanoid (called Mount) inside my player like this:
workspace.Player1.Bunny.Mount
When I play an animation on my player1’s humanoid:
workspace.Player1.Humanoid:LoadAnimation(animation):Play()
then the animation will play on the player AND on the Bunny!
This doesnt glitch in solomode, Only in online and on a real published server.
It really mess up the animations so that my bunny doesn’t move correctly when running etc.
As you can see in my attachment, the bunnys feet run same animation as the player.
Here is how they work in solomode (this doesnt work in online mode):
[video width=425 height=344 type=youtube]UlSSDrzesVo