I’m not too sure how to address this problem. I’ve noticed at random instances, the rig will fall halfway through the floor for several moments, then it’ll stand back up again.
Very undesirable behavior. Any clue as to how I could go about fixing this?
One thing I will say is that I did adjust the mass of its HumanoidRootPart to prevent players from being able to push them around. Not sure if that’s affecting anything.
Sounds like PlatformStanding behavior to me. Try checking if there’s any foreign sources that are enabling the physical PlatformStand property or is enabling the humanoid’s PlatformStanding state.
So the only part that’s collidable is the HumanoidRootPart, as the rig is big and there aren’t actually any limbs as it’s consisting of skinned meshes.
What surface are you above?
If it’s a big Mesh or Union then you may be having an issue with the object’s rendered appearance not matching its collision shape.
You can check a box in your Studio settings that shows objects actual shape rather than their rendered shape. Can’t recall what the name is but it can be useful.