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What do you want to achieve? The code to work.
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What is the issue? When I iterate over every HumanoidStateType using
Enum.HumanoidStateType:GetEnumItems()
, and then setting is to be not enabled in Humanoid, I get this error:Invalid state passed to SetStateEnabled
. Although when passing the Enum directly, manually, it worked. -
What solutions have you tried so far? None.
Heres my script:
for _, state in Enum.HumanoidStateType:GetEnumItems() do
if state == Enum.HumanoidStateType.Dead then continue end
turretModel.Humanoid:SetStateEnabled(state, false)
end