I am working on an NPC/monster that will follow you around and attack you but I was having trouble with the animations since they didn’t play until I figured out that the humanoid doesn’t allow these animations to play, if I delete it the animations will play without a problem, the issue is that I need the humanoid for its path finding and all it does so how can I make it so I can play these animations?
A Humanoid requires a HumanoidRootPart
in your custom character. If you have RequireNeck
enabled in your Humanoid, it expects a Head
too. You’ll then need to use Motor6Ds to join every appropaiate limb to your HumanoidRootPart
/other limbs to make it animatable.
I created, rigged and animated the monster in blender, I’ll see if disabling the require neck will change anything
How are you animating the rig? are you using an animation controller or an animator inside the humanoid?
I am using the animator inside the animationController
No, I disabled the RequireNeck property and nothing changed
You need to remove Animation Controller and play the animations from the Animator inside the humanoid
AnimationControllers are only for non humanoid rigs. As the guy above said, you have to move the Animator inside the humanoid