Humanoid:ApplyDescription() Broken

the title says it all and it happens every time, online and offline and I’ve confirmed this with multiple sources

repo

local Players = game.Players
local HumanoidDescription = Instance.new("HumanoidDescription")
HumanoidDescription.Parent = script

Players.PlayerAdded:Connect(function(Player)
	Player.CharacterAdded:Connect(function(Character)
		local Humanoid = Character:WaitForChild("Humanoid")
		Humanoid:ApplyDescription(HumanoidDescription)
	end)
end)

You can do something like this after CharacterAdded to ensure the Character is a part of the game before you raise “DataModel was not available”:

while Character.Parent == nil do
    Character.AncestryChanged:Wait()
end

Good luck!

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