Hey guys, this is my code, and for some reason setting the parts in description to 0 (changing it to standard) still doesn’t remove the mesh from the character, even when running a loop to search and destroy CharacterMesh. Any help?
Players.PlayerAdded:Connect(function(Player)
Player.CharacterAppearanceLoaded:Connect(function(Character)
for i,v in pairs(Character:GetChildren()) do
if (v:IsA("CharacterMesh")) then
v:Destroy()
end
end
local Humanoid = Character:WaitForChild("Humanoid")
local CurrentDescription = Humanoid:GetAppliedDescription()
CurrentDescription.Head = 0
CurrentDescription.Torso = 0
CurrentDescription.LeftArm = 0
CurrentDescription.RightArm = 0
CurrentDescription.LeftLeg = 0
CurrentDescription.RightLeg = 0
Humanoid:ApplyDescription(CurrentDescription)
end)
end)
If this does not work, I would suggest creating a NEW HumanoidDescription (using Instance.new) and removing the old one, then using the method you used originally.
local Run = game:GetService("RunService")
local Players = game:GetService("Players")
Players.PlayerAdded:Connect(function(Player)
Player.CharacterAppearanceLoaded:Connect(function(Character)
Run.Stepped:Wait()
for _, mesh in ipairs(Character:GetChildren()) do
if (mesh:IsA("CharacterMesh")) then
mesh:Destroy()
end
end
local Humanoid = Character:WaitForChild("Humanoid")
local Description = Humanoid:GetAppliedDescription()
Description.Head = 0
Description.Torso = 0
Description.LeftArm = 0
Description.RightArm = 0
Description.LeftLeg = 0
Description.RightLeg = 0
Humanoid:ApplyDescription(Description)
end)
end)
Your script was fine, you just needed to yield for a single frame after “CharacterAppearanceLoaded” fired to perform any avatar related changes.
No, that doesn’t make a difference. He already yielded for CharacterAppearanceLoaded, which can only true if the Humanoid exists. That is why the topic was marked as solved, because a solution was found.
No, you need to yield for an additional frame after “.CharacterAppearanceLoaded” fires, it’s an awkward convention but the script I provided above works (I tested it).